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Speaker(s): Jill Murray
Company Name(s): Ubisoft
Track / Format: Advocacy
Overview: Variety is the spice of life. Games are a playful exploration of life. Clearly the two are made for each other. For writers and narrative designers, this means building diversity into the cast of characters with whom we populate game worlds. This requires research, imagination, consideration, and yes, the risk of getting it wrong. But attention paid to diversity strengthens every aspect of writing, and opens us to new narrative possibilities and gameplay paradigms. This session is a diversity bootcamp covering everything from "sensitive topics" to finding the nugget of commonality we share with each character we invent. [SOURCE]
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Pop culture critic Anita Sarkeesian had an idea. She wanted to produce a web series probing stereotypes that objectified women in video games. Anita appealed for donations toward her project through the popular crowd funding website Kickstarter. That’s when the harassment began. “I got threats of death, threats of violence, threats of rape. It was really intense. And there was so much of it.”


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Assassin's Creed 3 Liberation

November 2013

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