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When Ubisoft initially announced the creation of Aveline de Grandpré, the first female playable character in the Assassin’s Creed franchise, you could tell she’d hit a chord by the best of indicators: despite her costume involving multiple layers, distressed fabrics, studs, buckles, leather, and custom weapons… there was cosplay immediately. This was despite the fact that the game she starred in was available only for a poorly selling handheld device rather than a major console release. But Ubisoft has just confirmed that Aveline will be getting her console debut with the upcoming Assassin’s Creed IV: Pirates Black Flag.



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Speaker(s): Jill Murray
Company Name(s): Ubisoft
Track / Format: Advocacy
Overview: Variety is the spice of life. Games are a playful exploration of life. Clearly the two are made for each other. For writers and narrative designers, this means building diversity into the cast of characters with whom we populate game worlds. This requires research, imagination, consideration, and yes, the risk of getting it wrong. But attention paid to diversity strengthens every aspect of writing, and opens us to new narrative possibilities and gameplay paradigms. This session is a diversity bootcamp covering everything from "sensitive topics" to finding the nugget of commonality we share with each character we invent. [SOURCE]
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Winifred Phillips, the composer behind the highly praised Assassins Creed III: Liberation soundtrack has been awarded a Game Audeio Network Guild Award for her work on the Vita title.

The 'Main Theme' music from Assassins Creed III: Liberation won the award in the category of '2012 Best Original Vocal Song - Choral'. The soundtrack has received heaps of praise since the games release and has picked up other accolades including a Global Music Award, a Hollywood Music in Media Award and a 'Best Composer of 2012' award for Philips from GameMusic.net.

It seems that gamers had something of a love-hate relationship with Liberation, but there is no denying that the soundtrack is a beautifully crafted piece of art. If you haven't heard it, do yourself a favour and have a listen to this [SOURCE]
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I maybe sort of reeeeeaaally have issues with how often fandoms whitewash characters. Especially the Assassin’s Creed fandom. Connor’s got Haytham’s European blood but NOWHERE in the game do his genes rear up, slap him across the face, and turn him into a pasty-faced peckerwood.

Could someone do me a favor and tell me WHY they choose to color characters like Connoror James Heller the same shade as Altair or Alex Mercer? I honestly can’t wrap my mind around it and I’d genuinely appreciate an explanation. [SOURCE]

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Assassin's Creed 3 Liberation (CLOSED)

February 2018

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